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DragonSword: Awakening Endgame Guide

Quick answer

DragonSword: Awakening's endgame is the Tower of Trials (a 50-floor gauntlet), daily world bosses, 2-player Hunts and 3-player Raids. All four are completable solo. There is no New Game Plus, and the Rift System is planned as a post-launch addition.

Updated · Verified on Patch 1.0.x · Sources: in-game testing, Steam store page, Hound13 announcements

The credits roll after 10–15 hours, but that is not where DragonSword: Awakening ends. Here is what the endgame actually consists of.

The four endgame modes

Mode Players What it gives Solo-friendly
Tower of Trials 1 50 floors of rising difficulty; the only source of Karma materials Yes
World bosses 1+ Daily targets with materials and gold Yes
Hunts Up to 2 Focused co-op encounters; Trait Stones and gear materials Yes
Raids Up to 3 The largest co-op encounters Yes

Every one of these is completable solo, which is important because DragonSword: Awakening has no matchmaking system — see co-op.

Start with the Tower

The Tower of Trials is the centre of the endgame, because it is the only source of Fragments of Memory and Whirling Thoughts — both Karma materials, and Karma is the biggest post-story power system in the game.

If you have not unlocked it, that is your first task: it is gated behind Cerese's Bond Quest, and a surprising number of players finish the story without having done it.

Where players stall

Almost everyone hits the same wall in the same place: Tower floors around 20–30, and the cause is almost always composition rather than gear.

Boss-type floors need Break windows. A team of setup and burst heroes with no break specialist does not have the tools to open them, and no amount of levelling fixes that. Check your trio against the setup/break/burst rule in best team comps, or run it through the team builder.

The second most common cause is putting Ailment Buildup Rate gear on a burst hero instead of a setup hero — see upgrade priority.

An endgame fight in DragonSword: Awakening
An endgame encounter — where composition gaps stop being survivable Official screenshot © Hound13 Inc.

A sensible endgame loop

  1. Clear the Tower floor you beat reliably, repeatedly. Consistent clears at floor 30 out-earn inconsistent attempts at floor 35.
  2. Bank gold in parallel — the Afterimage craft costs 100,000 per unit. See farming.
  3. Do daily world bosses, which are quick and pay in materials.
  4. Cook before pushes. Food buffs are free power almost everyone forgets — see cooking.
  5. Run Hunts and Raids with people you know, since you cannot be matched with strangers.

No New Game Plus

Beating the final boss returns you to the world just before the encounter rather than starting a fresh run. This means missed content stays missed — most importantly the Dusty Locket before Chapter 4, which gates Castella's final loyalty mission and the Master of Orbis achievement permanently. See missable content.

What is coming

The Rift System is the announced post-launch endgame addition: dimensional portals found throughout the world that take you into alternate realms. Alongside it, four free heroes and new Hero Quests arrive across the second half of 2026 — see the roadmap.

How long the endgame actually lasts

DragonSword: Awakening's endgame is repeatable rather than finite, so "how long" depends on what you are optimising toward.

If your goal is a fully built core trio — three heroes with matching-element Karma, ascended cards and role-appropriate gear — that is a defined target, and the material planner will tell you how many Tower runs it represents at your own drop rate.

If your goal is clearing Tower floor 50, that is a skill and composition target rather than a material one, and it tends to arrive sooner than people expect once the break role is filled.

If your goal is 100% achievements, see achievements — that is the longest path, and it is gated by planning rather than grinding.

Gearing for the endgame

The gearing rule does not change after the credits, but the cost of getting it wrong rises sharply.

Put Ailment Buildup Rate on your setup hero and raw damage on your burst hero. On story content a reversed setup merely feels sluggish; on Tower floors above 30 it is the difference between fitting a full rotation inside a Break window and not. See upgrade priority and status ailments.

Hold duplicate Karma cards throughout. Ascension is the largest single power step available late, and duplicates are the only currency for it.

FAQ

What do you do after beating DragonSword: Awakening?

Tower of Trials, daily world bosses, 2-player Hunts and 3-player Raids. All are repeatable and all are completable solo.

Does DragonSword: Awakening have New Game Plus?

No. After the final boss you return to the world just before the final encounter.

Can you play DragonSword: Awakening endgame solo?

Yes. Hunts, Raids, world bosses and the Tower of Trials are all completable solo.

Why am I stuck on Tower of Trials floor 20–30?

Almost always a missing break role in your team rather than insufficient gear. Boss floors require Break windows to open.

All DragonSword: Awakening Endgame Guide pages